The Quest |
• Robots operate independently for first 15 seconds of the Quest
— Alliances score points by: • Reaching opponents defenses • Crossing defenses • Scoring boulders through goals in the opposing tower • Human drivers take control for the final 2 minutes and 15 seconds controlling their robot to: — Defend their castle — Retrieve boulders — Defeat defenses — Score goals from the opponents’ courtyard in tower — Capture and scale the opponent’s tower |
The Outer Works |
• Eight defensive options (over 18,000 possible field configurations)
— One permanent (the low bar) — One chosen periodically by the audience — Three selected by Alliances just before each Quest begins • Once the Quest begins — Illuminated lights on each defense reduce when an opposing robot fully crosses it for first time — These lights go dark after the defense has been crossed a second time, signaling it’s considered damaged — Once any four of the five defenses are damaged, the fortifications are considered breached and the charging Alliance is rewarded with points |
The Tower |
• Openings in the tower are available for robots to score boulders
— Scoring boulders reduces a tower’s strength as indicated by decreasing tower lights — The tower’s flag will drop when enough boulders are scored and then the tower can be captured at the end of the Quest |
The Capture |
• During last 20 seconds of the Quest, robots may surround and scale the tower to capture it
• When capture is successful, their flag is raised on the opposing tower and even more points are earned |
The Alliance with the highest score at the end of the Quest wins!
[The above information was retrieved from firstinspires.org]
[The above information was retrieved from firstinspires.org]